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1. Bring Level 5 Missions to Hi-Sec - in Missions & Complexes [original thread]
Estella Osoka wrote: Joshua Lonestar wrote: Estella Osoka wrote: Joshua Lonestar wrote: Lan Wang wrote: i read your post but what is the point in moving stuff around when the player can easily just move themselves The heart of th...
- by Joshua Lonestar - at 2015.08.28 21:42:54
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2. Bring Level 5 Missions to Hi-Sec - in Missions & Complexes [original thread]
Estella Osoka wrote: Joshua Lonestar wrote: Lan Wang wrote: i read your post but what is the point in moving stuff around when the player can easily just move themselves The heart of the argument against moving L5s is that it would be ...
- by Joshua Lonestar - at 2015.08.28 17:35:01
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3. Bring Level 5 Missions to Hi-Sec - in Missions & Complexes [original thread]
Lan Wang wrote: i read your post but what is the point in moving stuff around when the player can easily just move themselves The heart of the argument against moving L5s is that it would be too easy for an individual to make isk by running ...
- by Joshua Lonestar - at 2015.08.28 16:12:07
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4. Bring Level 5 Missions to Hi-Sec - in Missions & Complexes [original thread]
Lan Wang wrote: Joshua Lonestar wrote: As long as incursions exist in high sec its a hollow argument to say L5's need to stay in low sec due to the income. Move'm to high sec or move incursions to low sec. But its silly to cry about someon...
- by Joshua Lonestar - at 2015.08.28 15:34:45
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5. Bring Level 5 Missions to Hi-Sec - in Missions & Complexes [original thread]
As long as incursions exist in high sec its a hollow argument to say L5's need to stay in low sec due to the income. Move'm to high sec or move incursions to low sec. But its silly to cry about someone wanting a L5 mission moved to high sec as l...
- by Joshua Lonestar - at 2015.08.28 15:23:33
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6. How to import eve central data into google docs - in Science and Industry [original thread]
So I'm working on a spreadsheet however I cant seem to get any valid values when using importxml functions. Interestingly evwen the URL doesnt load any numbers, so I suspect something is wrong in what I'm requesting from eve central but I sure can...
- by Joshua Lonestar - at 2015.02.07 19:21:58
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7. EVE IPH Version 2.0 - Now with less Access DB and More Mining! - in Science and Industry [original thread]
Zifrian wrote: Elena Thiesant wrote: Zifrian wrote: Btw, that was a feature, not a bug... I figured as much. On a similar point, what is the reset button on the 'update prices' tab supposed to do? It resets the search box to the sid...
- by Joshua Lonestar - at 2013.09.15 01:06:00
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8. EVE IPH Version 2.0 - Now with less Access DB and More Mining! - in Science and Industry [original thread]
Looks like I'm not getting the full required mat list on some BPCs. Specifically a Vindicator, Kronos, Bhaalgorn and Macharial. Can someone confirm? This may be affecting other prints as well, I havent done a full check on all ship BPs
- by Joshua Lonestar - at 2013.09.13 18:25:00
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9. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
Edenmain wrote: Can't we have something which allows us to change clones inside a wormhole, so we can swap implants. I don't want to be able to jump into wormholes from anywhere, just swap clones in some kind of corporation clone vat anchored ...
- by Joshua Lonestar - at 2013.08.05 23:11:00
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10. Clean up the way the "Orbit" mechanism works - in Player Features and Ideas Discussion [original thread]
This is actually a 2 pronged suggestion. 1) Clean up the "Orbit" logic so that your ships heading stays consistent. If I set an orbit distance of say 50k from an object, my ship will get into a nice orbit around that object. If however I turn on ...
- by Joshua Lonestar - at 2013.07.07 21:13:00
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11. Announcement:Tonight's fleet fight in Z9PP-H - in EVE General Discussion [original thread]
Beidorion eldwardan wrote: CCP Falcon wrote: Evening capsuleers, WeGÇÖd like to ask that you keep discussions and questions relating to tonightGÇÖs fleet fight in Z9PP-H to this thread so as to keep CCP responses centralized, and to make th...
- by Joshua Lonestar - at 2013.07.05 06:53:00
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12. Announcement:Tonight's fleet fight in Z9PP-H - in EVE General Discussion [original thread]
I'd like to point something out to the knuckle dragging mouth breathers going "ZOMG SCREW YOU CCP!" Yes it sucks they dropped the system. Epically sucks. But as mad as you are at them, think how they feel knowing with "half the world" watching th...
- by Joshua Lonestar - at 2013.07.05 06:23:00
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13. Can we get a transparent dscan cone as a visual representation of dscan coverage? - in Player Features and Ideas Discussion [original thread]
Liafcipe9000 wrote: Legion40k wrote: Liafcipe9000 wrote: don't you already have that in the map browser? The F11 thing that nudges your screen across? Yeah its not ideal for d-scanning things down accurately. You get a flat plain repre...
- by Joshua Lonestar - at 2013.07.05 05:34:00
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14. CCP SERVER ENGINEERS ARE IN TEST - in EVE General Discussion [original thread]
I'm sure the next server outage will be done at an opportune time to help CFC with some timers. The pendulum swings to the left, the pendulum swings to the right. On a more serious note, why the hell is node balancing even done manually? I me...
- by Joshua Lonestar - at 2013.07.05 00:36:00
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15. Can we get a transparent dscan cone as a visual representation of dscan coverage? - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Press F11. Look at the bottom window. Much more useful than what you're proposing. Yes, because a 2d display is so much more helpful than a 3d display... O.o I guess if you are just scanning POCOs it'll do, serious s...
- by Joshua Lonestar - at 2013.07.04 04:03:00
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16. Allow warp disruption field generators to use scripts to modify effects - in Player Features and Ideas Discussion [original thread]
Tchulen wrote: Joshua Lonestar wrote: If I want to kill a Cov Ops that badly, I say I deserve it. And you really can't see how having 3 HICS, one with a cloak nullifier bubble, one with a web bubble and one with a warp disruption bubble a...
- by Joshua Lonestar - at 2013.07.03 15:43:00
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17. Allow warp disruption field generators to use scripts to modify effects - in Player Features and Ideas Discussion [original thread]
Tchulen wrote: This kind of thing has been suggested before many times. The main drawback to the decloaking one is that you're handing gatecampers an iWin button. All they'd need to do in nullsec (or lowsec if you're allowing the use of it ther...
- by Joshua Lonestar - at 2013.07.03 15:33:00
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18. Allow warp disruption field generators to use scripts to modify effects - in Player Features and Ideas Discussion [original thread]
I'm throwing this out as a possible bandaid solution to the cloaking "problem". (I dont think its a problem, but think this would make an interesting change to game mechanics) I'd like to see the current disruption generators effect modified to b...
- by Joshua Lonestar - at 2013.07.03 15:21:00
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19. Can we get a transparent dscan cone as a visual representation of dscan coverage? - in Player Features and Ideas Discussion [original thread]
It would be great if in the system map we had the option to turn off and on a transparent white cone (or sphere) representing dscan. This would be a great visual representation fo what 5, 15, 30 degrees etc is scanning.
- by Joshua Lonestar - at 2013.07.03 15:11:00
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20. EVE IPH Version 2.0 - Now with less Access DB and More Mining! - in Science and Industry [original thread]
Looks like I've run into a bug. Details as follows.... Version: 2.2.4928.26840 Go to Manufacturing list - Calculate IPH for all subsystems I can Reverse Engineer using Wrecked and Malfunctioning Relics Double click "Loki Defensive - Adaptive Au...
- by Joshua Lonestar - at 2013.07.02 20:15:00
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